Since each player can only be in one Team, there is no vanilla way for different Teams to control those different properties. The scoreboard Team is what controls how NameTag prefix/color/suffix are displayed and also the SeeFriendlyInvisibles property (which is how to accomplish the suggestion). The client can only use one scoreboard at a time, and can only recognize each player to be in one team in that scoreboard. The technical issue that makes this regression necessary is that both require manipulating the "scoreboard team". As far as I know, invisibility potions have never been enabled on EMC - so saying re-enabled is technically incorrect. In general, this is why invisibility potions are currently disabled (from even before I joined on EMC - general concerns of PVP and griefing in an undetectable manner). If not, I biffed it.Įdit note: entity tags are not in any way related to name tags and the nameplates above players head, rather internal "info" or a "description" of something relating to said entity, and would allow information relating to who should see a certain type of invisible player to be known on a player-by-player basisĪn example of such would be, in my own work, whether the custom crossbow they just fired was in their mainhand or offhand, and whether they should have a loaded variant of it replace their mainhand or offhandĬlarifying the "desired" implementation, as we are not a PVP server, we want players to be able to see other invisible players. That is if I understood the situation correctly and the see friendly invisible toggle was the main issue here. Otherwise, they're not.Ĭonsidering that it's just a binary toggle, and multiple tags can be made for different circumstances, one could set up multiple situations where players and admins can be invisible to very specific other players at the same time. If one has the "SeeInvisible" tag, they're made translucent to others. They're a lot less permanent than teams and more easy to apply, and just as easy to check when running other effects. ↑ snipPerhaps one could use entity tags? they're applied and removed with /tag, and one can have as many as they want at a time. Other advantages could be special coloring for team based things with PVP environments - and other options controlled by scoreboard teams. As there are some other benefits to having the "Teams" freed up from being per-person.
![minecraft potion of invisibility minecraft potion of invisibility](https://i.ytimg.com/vi/rKbMMNSTC6U/maxresdefault.jpg)
Would likely need someone to look in the CLIENT code to identify how the player nametag is calculated)Įdit: No poll is likely on that question - it is probably a trade-off we would be willing to take. (I acknowledge this could be wrong - but I was unable to locate contrary information. But I do not know about it and isn't a priority to me to investigate something that probably doesn't exist. There "could" be a solution that doesn't involve scoreboards.
![minecraft potion of invisibility minecraft potion of invisibility](https://lookingforseed.com/wp-content/uploads/2021/09/How-to-Make-Lingering-Potion-of-Invisibility.png)
This wouldn't be something for 1.18 though.
![minecraft potion of invisibility minecraft potion of invisibility](http://vignette2.wikia.nocookie.net/minecraftuniverse/images/1/17/Splash_Potion_of_Invisibility.png)
![minecraft potion of invisibility minecraft potion of invisibility](https://static0.gamerantimages.com/wordpress/wp-content/uploads/2020/01/Minecraft-Potion-Of-Invisibility.jpeg)
Guess we could do a poll at some point making people choose between the two. Without requiring a mod, there does not appear to be any way to accomplish the "Friendly Invisibility" scoreboard solution without us losing colored names above our heads - as that is tied to the Scoreboard team.